Protean

Every vampire is one bad day away from giving in to the Beast. Some keep the creature leashed within, holding it back and only letting it out to prey on the weak. Others indulge their Beasts, reveling in the descent from an undead thing yearning for its grave to a force of savage power. A vampire who attains the pinnacle of Protean becomes a formless creature, nothing more than smoke and hunger.

Tumba sin marcar •

Con un comando silencioso, la tierra misma se abre para abrazar al vampiro. Se une al suelo, volviéndose inmune a casi cualquier daño. Puede quedarse ahí de manera indefinida, esperando en un capullo de tierra hasta que sea el momento idóneo para salir. No tiene que usar solo piedra o barro, puede entrar tranquilamente en hormigón, siempre que tenga sirvientes dispuestos a alimentarle mientras descansa.

Coste: Varía. 0 para la tierra, para otros materiales Vitae equivalente a la durabilidad del material
Prerrequisito: El escondite del vampiro debe ser, al menos, de su mismo tamaño.
Reserva de dados: Ninguna
Acción: Instantánea
Duración: Indefinido

El cuerpo del vampiro se hunde en la tierra, durante tanto tiempo como desee. Una vez enterrado, es insensible al mundo exterior, aunque se mantiene consciente si lo desea. Tiene sentido del suelo encima de él, es bien consciente si alguien intenta asfaltar sobre su escondite. Sus sentidos vampíricos siguen funcionando y sigue siendo capaz de sentir el aura predatoria incluso aunque su escondite signifique que el aura predatoria no le pueda forzar a una reacción de lucha o huida. Si alguien deja caer sangre o Vitae sobre el suelo, el vampiro la puede absorber. El suelo diluye la Vitae lo suficiente que no resulta en un vínculo de sangre, pero para un vampiro adicto a la Vitae, solo el saborearla puede sacarla del suelo, buscando más.

La única manera de hacer daño al vampiro es hacer daño o destruir el suelo donde reside. Recibe un punto de daño superficial por cada punto de Estructura que pierde el escondite. Cuando recibe el primer punto de daño letal, sale del suelo, incapaz de mantenerse dentro de la tierra.

Aspecto Predatorio ••

Todo lo que tiene que hacer el vampiro es dejarse llevar un pelín y su Bestia sale a relucir a través de su carne, cambiando su cuerpo a una forma monstruosa. Mientras que la Bestia de cada Gangrel es distinta, su manifestación normalmente se inspira de un animal depredador o de rapiña. Algunas cambian el cuerpo para andar a cuatro patas como un lobo, mientras que otras adoptan la piel dura y los sentidos extraños de un Tiburón.

Coste: 1 Vitae
Reserva de Dados: Ninguna
Acción: Refleja
Duración: Una Escena

Gastando un punto de Vitae, el vampiro puede manifestar un pequeño grupo de rasgos bestiales. Cuando aprende Aspecto Predatorio por primera vez, escoge tres adaptaciones de la lista. Desde entonces, se puede manifestar uno o todos los cambios durante el resto de las escenas gastando un punto de Vitae.

Un personaje puede cambiar sus adaptaciones pasando un día en su Tumba sin marcar y un punto de Vitae por cada adaptación que quiera cambiar. Cuando cambie la adaptación, el jugador debería trabajar para mantener el tema de una criatura depredadora específica, aunque puede escoger un depredador distinto para copiar cuando las adaptaciones del vampiro cambien.

Beast’s Skin •••

The Beast can warp a vampire’s flesh, taking the form of an animal that she has consumed. Her body warps and shifts, growing extra muscle or folding in on itself until she fully resembles an animal she has consumed. The Beast will not give her the form of prey — her new skin must resonate with her predatory nature in some way.

Cost: 2 Vitae
Dice Pool: None
Action: Instant
Duration: Indefinite

Her flesh ripples and warps as the vampire takes on the form of an animal. She must have consumed the beast — killing it by feeding from it. She can only take on the form of predatory animals, carrion-eaters, plague-carrying beasts, and parasites between Size 1 and 7. A vampire can keep a number of forms ready equal to her dots in Protean; to add or replace one she must consume the appropriate beast then slumber for a full day and night in her Unmarked Grave.

In animal form, she takes on the beast’s Physical Attributes and Skills, and its Size, Speed, and Health. She can move and sense and attack in any way that the animal can — a shark can swim and bite and sense blood, while a rat can scurry and bite, and a crow can fly. She may be unable to use some Physical Merits at the Storyteller’s discretion. She can remain in her animal form indefinitely, but she still feels the need for blood burning within her, and sunlight still harms her.

While in animal form, the vampire can use her Disciplines as normal.

Unnatural Aspect ••••

With her Beast boiling in her blood, the pathetic shell of the vampire’s human or animal form cannot contain it. Her flesh warps, twisting and cracking under the pressure. She manifests truly horrific changes — though they may be inspired by the animal kingdom, these features come from the Beast itself, rather than the pale shadows that walk the world.

Cost: 1 Vitae
Dice Pool: None
Action: None
Duration: Scene

When manifesting her Predatory Aspect, the vampire can spend an extra point of Vitae to produce a fourth feature, this one being her Beast made manifest. She can assume an adaptation from the following list; if none of these are suitable the player and Storyteller should work together to create an appropriate feature.

The vampire can replace her chosen Unnatural Aspect by sleeping for a full day and night in her Unmarked Grave and spending two points of Vitae.

Primeval Miasma •••••

The Beast bursts out from the vampire’s body, dissolving it into a cloud of hungry smoke. Occasionally, her victims can see flashes of yellow within the smoke, like the gleaming of eyes.
Nothing short of an airtight room can bar her passage, and nothing physical can harm her.

Cost: 3 Vitae
Dice Pool: None
Action: Instant

Taking on a smoke form gives the vampire a number of advantages. She can condense herself down to her human Size, or expand into a cloud of up to (Protean + Blood Potency) yards (meters) in diameter. She can move through pretty much anything that isn’t actively airtight, and floats at half her normal Speed. She can perceive inside the cloud of smoke as clearly as if
she were looking with her human senses, but the world outside her form is blurred and muted. Her Kindred senses continue to function as normal.

In her smoke form, the vampire is immune to all harm that doesn’t come from fire, sunlight, or other banes that deal damage. If her smoke form is ever fully exposed to sunlight, she returns to her human form. Nothing else can force her back into her human form — as long as she avoids sunlight she can slumber in her Miasma form. It has all the same benefits as her Unmarked Grave, allowing the vampire to shift her adaptations and animal forms.

Other beings pass right through the smoke. If a victim has any open wounds, the vampire can feed from them just by having them enter her Miasma — the blood boils out of his wounds, evaporating in a flash of grey and yellow smoke. If she needs to feed and can’t find someone who is already bleeding, the vampire can instead force herself into the victim’s lungs with strands of semi-tangible smoke, stealing her life-force along with her breath (grapple and “bite” using her normal Physical Attributes).

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