Invocar
(Dominate •••• or Majesty ••••)
The vampire reaches out to someone whom he knows, anywhere in the world, and calls her to his side. Somehow, the victim knows that the vampire wants her to be with him, and she will go to be by his side come hell or high water. Summoning isn’t instant — it can’t account for natural disasters — but the victim will happily empty her bank accounts and steal from friends or family to make the trip. She knows who has called her and where to find him, but the urge to meet him is an emotional compulsion rather than a supernatural command, and she won’t put herself in unnecessary danger to make the journey — a vampire is still self-aware enough to seek shelter for the day even though he has been summoned. At the time of summoning, the vampire can impress upon his victim the need to bring something with her — weapons to defend her master from a nemesis, or a sacrifice for some strange Blood Sorcery.
Kindred can develop this Devotion with the requisite level of either Dominate or Majesty. Its effects are the same, but the vampire must buy it related to one Discipline. The requirement and dice pool are set when the vampire develops the Devotion.
This Devotion costs 2 Experiences to learn.
Cost: 1 Vitae
Requirement: Dominate: The vampire must have inflicted the Mesmerized Condition on the victim within the last year.
Majesty: The vampire must have used Awe on the victim within the last year.
Dice Pool: Manipulation + Persuasion + (Dominate or Majesty) vs. Composure + Blood Potency
Action: Contested; resistance is reflexive
Duration: 1 night
Roll Results
Dramatic Failure: The victim knows that the vampire wants her to go to him, and does everything in her power to actively avoid him, using her sense of where he is to aid her.
Failure: Something prevents the victim from coming to the vampire’s side.
Success: The victim knows where the vampire is and has a sudden compulsion to travel to him. She will travel to meet him by the most direct means available to her, stopping only for necessities. The compulsion lasts for the rest of the night from the vampire’s perspective — if he’s calling someone from the other side of the world, the effects last until sunrise wherever he is.
Exceptional Success: The victim’s compulsion lasts throughout the day and for all of the next night as well, long enough for many international journeys — or at least for the victim to find a way to smuggle herself overseas.
Modificadores Sugeridos
| Modificador | Situación |
|---|---|
| +1 | The vampire knows exactly where his victim is. |
| -1 | The vampire has no idea where his victim is, but knows that she is within the same domain |
| -1 | The victim dislikes the vampire and resents being summoned |
| -3 | The victim is over 500 miles away, or despises the vampire. |
| -5 | The victim is on the other side of the world. |